
BeamNG.drive is a vehicle simulation Physics simulation developed and published by Bremen-based Physics simulation developer BeamNG. The Physics feature unique soft-body physics, and was released into Steam Early Access for Microsoft Windows on 29 May 2015. BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out. Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. The game's engine constantly calculates physics equations and problems in real-time during gameplay.
F1 slow motion crashes on highway /F1 formula racing gameplay Beamng Drive - YouTube |
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| Gaming | Upload TimePublished on 10 Apr 2019 |
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